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You can clearly see the limitations they had on this mechanic by comparing to something as deep as the pops of Vicky2.įor vanilla, I don't think the development abstraction is all that bad, but the way it is so far removed from the world it is in is absolutely abysmal. They clearly wanted to remove the abstraction of the development mechanic a bit and create a pops system, but they only had the 3 variables of development to work with.Īnd so they did. Anyone else feels the same? Is this a phase? And any thoughts on why maybe development is not so bad after all that I may be missing?Ĭlick to expand.I have to agree with this, but they are making a lemonade out of the lemons they were given. So I put up with how slow M&T is in order to be able to enjoy the game. Regardless of how simplistic they make it for playability's sake, it will always be eons better than clicking to dump points in a province and ''somehow'' make it ''better''.įor now, I am unable to start a campaign in the base game or with other mods.
Eu4 meiou and taxes mod#
You manage a world you can relate with.įorgetting the degree of complexity the mod clearly aims for, I wish Paradox will find a way of working actual population and demographics into EU V. Makes the whole economic and trade systems come alive. It is just enthralling, to see your cities and rural population wax and wane with prosperity, roads, farming efficiency and irrigation works or famines, plagues and war.
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Then I started playing a mod with population and there's no looking back at what that does to immersion. Always though it was one of the worst choices Paradox made, but you know, fine. Just curious to know if others have feel the same way.īefore trying MEIOU & Taxes I was "fine" with the development abstraction.